rhygpu.devAll entries
- site-001Turning the Devlog Archive into a Portfolio Systemrhygpu.devHow rhygpu.dev moved from a Mnemosyne-heavy devlog archive into a portfolio system with project pages, proof media, profile pages, and cleaner reader paths.→
- 000Building the Labrhygpu.devHow rhygpu.dev went from a single imported homepage mockup to a full site: one design system, typed content, and a devlog engine that documents itself.→
- 010Prompt Cleanup V2MnemosyneHow Mnemosyne moved from adding more prompt rules to cleaning the narrator brief, preserving character agency, and separating player paper UI from terminal dev machinery.→
- 009Starting Fresh Without Erasing the SoulMnemosyneFresh scenario state, stale world cleanup, and the first reset boundary.→
- 008Making the Session InspectableMnemosyneVisible chat export, payload history, and the first real state diagnosis.→
- 007Making Bad Outputs RecoverableMnemosyneUX comfort, regenerate/fix response, and the road to real branching.→
- 006Opening the Black BoxMnemosyneLLM Payload Inspector, Latest Exchange, and the tail excerpt bug.→
- 005Keeping the Scene From ReplayingMnemosyneImmediate continuity, attribution guard, and the first context priority stack.→
- 004Feeding the Model a Session PacketMnemosyneContext Compiler V2, clean recent chat, and state injection for provider payloads.→
- 003Hiding the MachineMnemosyneMock provider, encoded hidden state, real model testing, and the first output-side Mnemosyne loop.→
- 002Splitting Memory in TwoMnemosyneHow Mnemosyne split character memory from world continuity.→
- 001Turning the Code Block Into a Soul UpdateMnemosyneHow the crude code block started becoming an update packet for a human-like Soul system.→
- 000Before the RepositoryMnemosyneThe origin of Mnemosyne, before the repo, the roadmap, and the app.→